Friday 19 October 2007

New unit


An anti-shooter? Sounds awkward. At the moment I'm working on the idea of a gun constantly firing, and you have to avoid hitting anything. It's the opposite of the usual aim of a shoot em up, so therefore I'd say that classifies as an anti shooter. However I'm having trouble coding the gun to constantly fire at the moment. I'll probably come up with a different idea in the end though, but for the moment it's nice to have a basic idea to work with.
For now I'm looking at shoot em up games.. some more violent than others, most involving shooting, and with plenty of violence

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